Summary
I specialize in environment design, high and low poly modeling as well as texturing. Use knowledge and training of modeling to create ever increasing quality of unique environments for all genres.
Education
The Art Institute of Phoenix December 2008 Bachelor of Arts, Game Art and Design University of Maine at Machias May 2006 Bachelor of Arts, Interdisciplinary Fine Arts
Technical Skills
• Development: concept, design, and building for environments
• 3ds Max: high and low poly models and texture 3D objects for use in game engines
• Maya: high and low poly models and texture 3D objects for use in game engines
• Adobe Photoshop CS3: photo referenced and hand painted textures
Experience
Revere Copper Products, Incorporated, Rome, New York Rolling Mills, Machine Operator Assistant May to August 2006 Bar Copper Mill, Machine Operator Assistant June to September 2008 • Assisted machine operator • Packaged products • Labeled and shipped products • Maintained work stations
Projects
Game Jam X May 2008 Concept artist, 3D modeler, and texturer Game Jam VIII October 2007 Concept artist, 3D modeler, and texturer
Affiliations
Member of Student Game Developer Association 2008